Author: admin

  • How to load lisp files in AcCoreConsole (AutoCAD .net)

    A commenter had some trouble loading the files. So perhaps the AcCoreConsole is confusing people.  So here is a post which will hopefully clarify how to do it.

    It’s quite simple:

    1. Have the LISP file ready.
    2. Load the lisp file
    3. Call the command.

    It works exactly the same as in AutoCAD – the UI version. But remember you cannot call any commands which make use of Windows forms or WPF. It is strictly command line only. So things like APPLOAD are not going to be very effective in the AcCoreConsole.

    1. Have the Lisp File Ready

    Here is an example that you can download.

    The same is pasted below if you feel uncomfortable in downloading it:

    ;; Comments can go after the semi colon

    (princ “\nPRINC TO COMMANDLINE BY LOADING/EVALUATE THE *.LSP FILE!”)

    (princ “\nNow we define a lisp-defined AutoCAD-Command called ‘HELLOWORLD’”)

    (princ “\nAutocad-command HELLOWORLD is defined NOW”)

    (princ “\n HelloWorld loaded, start HELLOWORLD with command: HELLOWORLD or with (c:HELLOWORLD)”)

    (princ)

     

    (defun c:HELLOWORLD nil

    (princ)

    (princ “\n Hello World!”)

    (princ)

    )

    I modified it from a file kindly posted by someone in the AutoCad forum. Remember to save it with a .lsp extension!

    2. Then Load the Lisp File

    Type in the following in AcCoreConsole:

    (load “C:\\Users\\Koshy\\Downloads\\DownloadedCode\\HelloWorld.lsp”)

    Of course – you will substitute the path to the file as it appears in your computer.

     

    3. Then Call the function:

     

    In AcCoreConsole type in:

    (c:HELLOWORLD)

    or alternatively:

    HELLOWORLD

    The Result

     

    Lisp Function output
    Shows the output of a lisp command executed in AcCoreConsole.
  • How to Get Parallel Grid Line Points (Tekla Open API)

    All Gridlines Dimensioned
    When marked to all grid lines, this makes it easy for the folks on the floor to mark out. Don’t make it hard for them!

     

    What is the task at hand?

    So I get some phone calls the other day – people complaining. They want changes. Yet again! Why  can’t these people make up their minds! That means I have to get off Facebook, go back to my code – which I hopefully haven’t forgotten, and I have to try and  make their changes fit in, with the least amount of trouble.

    What did they want this time?

    They wanted to dimension bolts not just to one grid line, but to every single one. Ok that’s fine. How am I going to select all parallel gridlines, given an input of just one gridline?

    1. First I need the input Gridline. This is given. We have the input gridline because we’ve asked the user to select a relevant gridline.
    2. We need to get the actual grid, using that grid line.
    3. We need to get all pertinent gridlines using the grid – we want to get only the gridlines that are parallel with our originally selected gridline.
    4. Using those filtered gridline points, we need to extract out a pertinent reference point and add that to the set of points used to create the dimensions.

    1. The Input Gridline

    • This has been obtained by selection.

    2. Getting the Actual Grid

     

     

    3. Getting Pertinent Gridlines


    Now we extract the relevant points given the above information.

    This is the final result:

    4. Create the dimensions

    We’ve got the bolt dimension (previous post). We have some grid line dimensions (see above code). Add the above points to the bolt positions and then create those dimensions as outlined in the previous post. Voila! We are finished! Now back to WoW!

  • Returning Inside Using Statements (AutoCAD .net API)

    WPF Databinding operations in the AutoCAD .NET API
    A demonstration of using a WPF User control to display information pertaining to missing and/or extra items within a panel, using the ComparePanels Command.

     

    While writing the above AutoCAD plug-in, I faced a small conundrum in the below code:

    • The question for you is: will the transaction be disposed of, and committed given I have returned the bool before it reaches the end of the using statement?

    Will it be disposed?

    The short answer is yes. The transaction object implements IDisposable. So, finally you can trust that the transaction will be disposed, and that any objects that it opens will also be similarly disposed.

    Will the transaction be committed?

    I had a peak into the Dispose methods using Reflector. I didn’t see any automatic committing of any transactions – so I am venturing to say that no, the transaction will not be committed. In other words, we’ll have to restructure the above code to ensure that the transaction is committed before we issue the returning statement. Perhaps the AutoDesk team should abort a transaction if it is not committed before a transaction is disposed?

    Summary

    So the lesson is: (i) always be sure your transaction is being committed, and (ii) a using statement obviates the need to ensure that your transaction is actually being disposed of.

  • Copying From Object To Object – Tekla Open API (Code Snippets + Video)

    An example of us copying a column from one object, to the rest – to the rest of the beams.

    What is the task at hand? We want to make the Copy Object To Object command more efficient

    There is a nifty little command – little oft used in Tekla. The “Copy Object To Object” command. It’s handy, but it could be made better: all the model objects have to be selected individually. That can be a little bit of a pain. In this lesson we will create some code, using the Open API, to allow users to select multiple objects (all at once) by which the copy object to object command can be applied to.

    Where is the pertinent Call in the API? I’d prefer this type of thing to be a method on the relevant ModelObject. But it’s static method in the Operation class. Here is the hello world example, straight from the documentation:

    Copying Object to Object – Hello World Example:

    This is fantastic! Now let us outline what we want the command to do:

    What do we want our command to do?

    1. We want the user to select an object (or group of objects).
    2. We then want the user to select a “source” object.
    3. We want the user to then select all objects to copy to.
    4. The program should then use the parent object as a source, and use that as a reference to copy everything selected in step #1 to all the objects selected in step #3.
    1. Ask the user to select a bunch of model objects – The objects to copy

    We can use the Picker class, located in the Tekla.Structures.Model.UI namespace. And there is a handy object which thankfully has been exposed: PickObjects(Picker.PickObjectsEnum, String). This returns a ModelObjectEnumerator which we can iterate over.

    2. Ask the user to select the source object:

    You can get the source object in the same manner as the above code – except you would use the PickObject method instead of the PickObjects (plural) method.

    3. Ask the user to select the objects to copy to:

    We can use the same method used in step 1.

    4. Copy from Object To Object

    The rest is as easy as A-B-C:

    5. Finally, we want to Redraw Views after the Copying Operation has completed

    Video demonstration

    …That’s all folks. Hope you learned something!

  • Dimensioning Bolts in a Tekla Drawing – Tekla Open API – (Demo + Code snippets)

    The picker can’t pick multiple items.

    We want to create a little drawing plug-in

    What we want to do is to select and dimension all the bolts to a particular grid line. Here’s how it should work:

    * The user selects a group of bolts.
    * The user selects a gridline.
    * Dimensions are drawn from the Bolts to the Gridline.

    But quelle surprise – the Tekla API doesn’t expose an object which can select or pick multiple drawing objects.

    What are some solutions around this problem?

    We’ll we’re gonna have to be a little creative. Thankfully, Trimble have exposed the ability to programmatically obtain drawing objects. Given these objects we need to somehow filter out the stuff we want to dimension. Here are some possible ways:

    • We could provide a Control where we can choose and filter what objects we want to dimension, after reading/seeing it’s properties in some type of user interface (you could have a WPF application and use its fancy data binding ability + MVVM pattern + Command objects working with Service layers and Messengers) – but that would require considerable effort.
      You could just select everything individually. But that would take forever.
    • You could extend the PickerInputWithinAView abstract method to allow you to select multiple objects.
      Or you could find a way to easily filter it all. And I think I’ve found a way.
    • Deep in the annals of the Tekla API Reference Guide, I found that the Picker type exposes the PickTwoPoints method. And if we can pick two points, then we can certainly filter our selections.

    Issues In the Algorithm We Need to Address

    1. User picks two points.
    2. User picks a gridline
    3. We then filter all bolts within the bounding box of the original two picked points, and we create dimensions to the appropriate gridline. We need to understand the Drawing API.
    4. We also need to know about saving and reverting transformation planes.
    5. This is the hello world version of what we are trying to do, but perhaps on a scale that is a little more grand. We need some basic code on how to create dimensions.

    How to Programmatically Pick Two Points

    How to programmatically select a grid line

    Warning – I no longer recommend this approach because it is very, very difficult to actually select a bolt. A better approach would be to select a point, and programmatically filter to get the grid line you want.

    Understanding the Tekla Drawing API

    Please refer to the below diagram.

    Tekla Drawing API structure
    An Explanation of how the Tekla API categorises its objects.

    The things that you see in the drawing, are not exactly what you can see on the model. They are drawing representations of what you see in the model. If you want specific geometry based information concerning what you see in the drawing you must:

    1. First get the drawing object (i.e. the drawing representation you see as a Bolt in the drawing).
    2. Then you must get that same Bolt in the model.
    3. You must then inquire in the model about the particular attributes or positional properties of that bolt – which is represented as a bolt in the drawing.
    4. You must also bear in mind that Views etc have their own coordinate system. So if you may need to translate any differences which exist in the model to the local coordinate system of the particular view you are using. You can set and retrieve the transformation plane like so:

    How to Save And Revert Transformation Planes

    5. So if you need to create some dimensions, the exact lengths etc must be derived by querying the pertinent model object representations of what you see in the drawing.

    How to Create some Dimensions

    Dimesnions Explained
    The diagram provides a handy summary and visual representation of the parameters you need to pass in when creating a set of dimensions using the Tekla Open API.

    How to get the drawing objects (in this case bolts) and programmatically filter them out

    A Primer on how the Tekla.Structures.Drawing namespace is structured

    Firstly you have a Drawing class. There are many types of drawing sub-classes:

    * AssemblyDrawing
    * CastUnitDrawing
    * GADrawing
    * MultiDrawing
    * SinglePartDrawing

    Within each drawing is what is called the ConatinerView. A sheet is a container view. A container view is simply – if I were to use an everyday metaphor if you were grocery shopping – a bag which you can use to put: (i) other bags or (ii) shopping items inside. In order to get the ContainerView object, you can use the Drawing.GetSheet method – and you will be returned a ContainerView object.

    Inside a container view you can typically:

    * GetObjects()
    * Or you can GetAllViews
    * Or you can GetAllObjects of a certain type.

    And within the container view, using some of the above methods you can get all sorts of DrawingObjects:

    * DetailMark
    * Dimensions etc
    * Drawing representations of ModelObjects – like: Bolts, Connections, Grids, Gridlines, Parts, Welds etc.

    Put all the elements together

    If you put all the elements together, you can create some powerful little Plugins. I can’t post the full code because my boss will murder me, so I’ve done my best to teach you the key elements so you can create something powerful yourselves.

    The Demo

    Here is the video demonstrating it in action:

    Tekla Open API Plugin – Dimensioning all selected bolts from Tek1 on Vimeo.

    Thank you for watching!

    I hope you learned something from this post.

  • How to programmatically insert Reference Models into Tekla (Tekla Open API)

    Wouldn’t it be handy if we could programmatically insert reference models into Tekla? Well you can now do so quite easily.

    Here is the code which does the hard work. (You will of course add the appropriate references and directives):

    And if you want to see a video demonstration, here it is:

    Inserting XRefs into Tekla as Reference Models from Tek1 on Vimeo.

  • Bubble Deck Panel Outline – Fire Collar Clash Check (Precast – Bubble Deck)

    We’ve been noticing an increasing problem in that certain items are clashing with BubbleDeck Panel outlines. In order to eliminate these types of errors we’ve instituted a new check in our procedures. Everyone is now required to specifically check for this type of situation. This adds to our check list which is already quite long. I go into further explanations below in a video.

    Fire Collar Clash Check with Panel Outline. This is becoming a problem so it is now a check against it.

     

    Bubble Deck – Clash Check With Panel Outline from Tek1 on Vimeo.

     

  • Finding Blocks “Colliding” with Shear Lig Points (AutoCAD .net, Precast – Bubble Deck)

    Showing Blocks Close To Shear Lig Points

    It’s a common problem apparently. There are far too many block references placed a little too close to those pesky shear lig points. It takes discipline, but when you have 5-10 people all working on the same drawing, with different practices, it’s something that’s really easy to miss, but really expensive to discover.

    So I developed a tool to take care of it.

    Here is the video demo:

    Checks for Clashes against Shear Lig Points from Tek1 on Vimeo.

    Thanks for stopping by!

  • How Tek1 solves the problem of Ordering Items in Precast Panel Detailing Projects (Precast)

    Demonstrates the output of Tek1 Order forms – in precast projects.
    Counting Items is difficult

    Ordering parts in precast panel projects is tricky. You need a BOM (Bill of Materials). You need to know what you need and how much. When there are thousands upon thousands of parts – that can be a very tricky endeavour.

     Why should you bother counting inventory?

    It all comes down to money. And how much of it you tie up in your inventory. And how quickly you’re gonna use it. Financial liquidity is like blood and oxygen. Without it, no organisation can survive. And you can maximise your liquidity (and profits too) if you manage your inventory well. You should be able to answer these questions:

    • How much inventory did you pay for?
    • How much inventory is in your shop?
    • How much did you use up in your projects?
    How Tek1 solves inventory problems: Demo Video

    We give you accurate numbers about what you’ve ordered. And what you need to order. This is how we come up with a Bill of Materials: