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  • Tekla Open API – Setting the Workplane to an Arbitrary Coordinate System

    Review the above image. You will note that the work plane is set well above the global coordinate system. Our job will be to reset the work plane, to match the global coordinate system. How can we do this? Full code is also on Github: [Test] public void failsToChangeWorkPlane() { // approach 1. // set…

  • Tekla Open API – Getting the Attribute File of a Custom Component

    I have genericised the following snippet – but you may just as easily simplify it to get the file that you want. The attributes folder contains all sorts of files – so it is best you refine / simplify as much as possible. The following snippet should help you get started: Reference Links: Checkout Tek1’s…

  • How to identify the WCS (World Coordinate System) vs the UCS (User Coordinate System) in Tekla?

    Shows UCS and WCS in Tekla.

  • Create a Precast Wall Panel – Using Tekla’s Open API

    If you are inserting panels via the Tekla API, you need to be aware or have an understanding of the panel’s local coordinate system. The x-axis denotes the vector from the start to end point. This may be in stark contrast to a beam’s local coordinate system (or at least according to your intuition). The…

  • How Tekla Defines a Beam’s Coordinate System

    The documentation is perfectly opaque. As expected. What is the X and Y and Z axis in relation to a beam? Easy. Check the picture. Furthermore, now you also know what “Rotation” means in relation to a beam. Tekla does this because it is difficult for humans to define a beam using a change of…

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